Software QA and Testing Frequently-Asked-Questions Part 2
What makes a good Software Test engineer?
What makes a good Software QA engineer?
What makes a good QA or Test manager?
What's the role of documentation in QA?
What's the big deal about 'requirements'?
What steps are needed to develop and run software tests?
What's a 'test plan'?
What's a 'test case'?
What should be done after a bug is found?
What is 'configuration management'?
What if the software is so buggy it can't really be tested at all?
How can it be known when to stop testing?
What if there isn't enough time for thorough testing?
What if the project isn't big enough to justify extensive testing?
How does a client/server environment affect testing?
How can World Wide Web sites be tested?
How is testing affected by object-oriented designs?
What is Extreme Programming and what's it got to do with testing?
What makes a good Software Test engineer?
A good test engineer has a 'test to break' attitude,
an ability to take the point of view of the customer, a strong
desire for quality, and an attention to detail. Tact and diplomacy
are useful in maintaining a cooperative relationship with developers,
and an ability to communicate with both technical (developers) and
non-technical (customers, management) people is useful. Previous
software development experience can be helpful as it provides
a deeper understanding of the software development process,
gives the tester an appreciation for the developers' point
of view, and reduce the learning curve in automated test
tool programming. Judgement skills are needed to assess high-risk
areas of an application on which to focus testing efforts
when time is limited.
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What makes a good Software QA engineer?
The same qualities a good tester has are useful for a QA
engineer. Additionally, they must be able to understand
the entire software development process and how it can fit
into the business approach and goals of the organization.
Communication skills and the ability to understand various sides
of issues are important. In organizations in the early stages of
implementing QA processes, patience and diplomacy are
especially needed. An ability to find problems as well as
to see 'what's missing' is important for inspections
and reviews.
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What makes a good QA or Test manager?
A good QA, test, or QA/Test(combined) manager should:
- be familiar with the software development process
- be able to maintain enthusiasm of their team and promote a positive
atmosphere, despite what is a somewhat 'negative' process (e.g.,
looking for or preventing problems)
- be able to promote teamwork to increase productivity
- be able to promote cooperation between software, test, and QA engineers
- have the diplomatic skills needed to promote improvements in
QA processes
- have the ability to withstand pressures and say 'no' to other
managers when quality is insufficient or QA processes are not
being adhered to
- have people judgement skills for hiring and keeping skilled personnel
- be able to communicate with technical and non-technical people,
engineers, managers, and customers.
- be able to run meetings and keep them focused
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What's the role of documentation in QA?
Critical. (Note that documentation can be electronic, not
necessarily paper, may be embedded in code comments, etc.)
QA practices should be documented such that they are repeatable.
Specifications, designs, business rules, inspection
reports, configurations, code changes, test plans,
test cases, bug reports, user manuals, etc. should all
be documented in some form. There should ideally be a system for
easily finding and obtaining information and determining
what documentation will have a particular piece of information.
Change management for documentation should be used if
possible.
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What's the big deal about 'requirements'?
One of the most reliable methods of ensuring problems,
or failure, in a large, complex software project is to have
poorly documented requirements specifications. Requirements
are the details describing an application's
externally-perceived functionality and properties.
Requirements should be clear, complete, reasonably
detailed, cohesive, attainable, and testable.
A non-testable requirement would be, for
example, 'user-friendly' (too subjective). A testable
requirement would be something like 'the user must
enter their previously-assigned password to access the
application'. Determining and organizing requirements details
in a useful and efficient way can be a difficult
effort; different methods are available
depending on the particular project. Many
books are available that describe various
approaches to this task.
Care should be taken to involve ALL of a project's significant
'customers' in the requirements process. 'Customers' could be
in-house personnel or out, and could include end-users,
customer acceptance testers, customer contract officers,
customer management, future software maintenance engineers,
salespeople, etc. Anyone who could later derail the project
if their expectations aren't met should be included if
possible.
Organizations vary considerably in their handling of
requirements specifications. Ideally, the requirements
are spelled out in a document with statements such as
'The product shall.....'. 'Design' specifications should not
be confused with 'requirements'; design specifications
should be traceable back to the requirements.
In some organizations requirements may end up in
high level project plans, functional specification
documents, in design documents, or in other documents
at various levels of detail. No matter what they are
called, some type of documentation with detailed requirements
will be needed by testers in order to properly plan and
execute tests. Without such documentation, there will
be no clear-cut way to determine if a software
application is performing correctly.
'Agile' methods such as XP use methods requiring close
interaction and cooperation between programmers and customers/end-users
to iteratively develop requirements. In the XP 'test first' approach
developmers create automated unit testing code before the application
code, and these automated unit tests essentially embody the requirements.
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What steps are needed to develop and run software tests?
The following are some of the steps to consider:
- Obtain requirements, functional design, and internal design
specifications and other necessary documents
- Obtain budget and schedule requirements
- Determine project-related personnel and their responsibilities,
reporting requirements, required standards and processes
(such as release processes, change processes, etc.)
- Determine project context, relative to the existing quality
culture of the organization and business, and how it might impact
testing scope, aproaches, and methods.
- Identify application's higher-risk aspects, set priorities,
and determine scope and limitations of tests
- Determine test approaches and methods - unit, integration, functional,
system, load, usability tests, etc.
- Determine test environment requirements (hardware, software,
communications, etc.)
- Determine testware requirements (record/playback tools, coverage
analyzers, test tracking, problem/bug tracking, etc.)
- Determine test input data requirements
- Identify tasks, those responsible for tasks, and labor
requirements
- Set schedule estimates, timelines, milestones
- Determine input equivalence classes, boundary value analyses,
error classes
- Prepare test plan document and have needed reviews/approvals
- Write test cases
- Have needed reviews/inspections/approvals of test cases
- Prepare test environment and testware, obtain needed user
manuals/reference documents/configuration guides/installation
guides, set up test tracking processes, set up logging and
archiving processes, set up or obtain test input data
- Obtain and install software releases
- Perform tests
- Evaluate and report results
- Track problems/bugs and fixes
- Retest as needed
- Maintain and update test plans, test cases, test environment,
and testware through life cycle
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What's a 'test plan'?
A software project test plan is a document that describes
the objectives, scope, approach, and focus of a software
testing effort. The process of preparing a test plan
is a useful way to think through the efforts needed to
validate the acceptability of a software product. The
completed document will help people outside the test
group understand the 'why' and 'how' of product validation.
It should be thorough enough to be useful but not so
thorough that no one outside the test group will read it.
The following are some of the items that might be
included in a test plan, depending on the particular project:
- Title
- Identification of software including version/release numbers
- Revision history of document including authors, dates, approvals
- Table of Contents
- Purpose of document, intended audience
- Objective of testing effort
- Software product overview
- Relevant related document list, such as requirements, design
documents, other test plans, etc.
- Relevant standards or legal requirements
- Traceability requirements
- Relevant naming conventions and identifier conventions
- Overall software project organization and
personnel/contact-info/responsibilties
- Test organization and personnel/contact-info/responsibilities
- Assumptions and dependencies
- Project risk analysis
- Testing priorities and focus
- Scope and limitations of testing
- Test outline - a decomposition of the test approach by test type,
feature, functionality, process, system, module, etc.
as applicable
- Outline of data input equivalence classes, boundary value
analysis, error classes
- Test environment - hardware, operating systems,
other required software, data configurations, interfaces
to other systems
- Test environment validity analysis - differences between the
test and production systems and their impact on test validity.
- Test environment setup and configuration issues
- Software migration processes
- Software CM processes
- Test data setup requirements
- Database setup requirements
- Outline of system-logging/error-logging/other capabilities,
and tools such as screen capture software, that will be used
to help describe and report bugs
- Discussion of any specialized software or hardware tools
that will be used by testers to help track the cause or
source of bugs
- Test automation - justification and overview
- Test tools to be used, including versions, patches, etc.
- Test script/test code maintenance processes and version control
- Problem tracking and resolution - tools and processes
- Project test metrics to be used
- Reporting requirements and testing deliverables
- Software entrance and exit criteria
- Initial sanity testing period and criteria
- Test suspension and restart criteria
- Personnel allocation
- Personnel pre-training needs
- Test site/location
- Outside test organizations to be utilized and their
purpose, responsibilties, deliverables, contact persons,
and coordination issues
- Relevant proprietary, classified, security, and licensing issues.
- Open issues
- Appendix - glossary, acronyms, etc.
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What's a 'test case'?
- A test case is a document that describes an input, action,
or event and an expected response, to determine if a
feature of an application is working correctly. A test case
should contain particulars such as test case identifier,
test case name, objective, test conditions/setup, input data
requirements, steps, and expected results.
- Note that the process of developing test cases can help find
problems in the requirements or design of an application,
since it requires completely thinking through the operation
of the application. For this reason, it's useful to prepare
test cases early in the development cycle if possible.
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What should be done after a bug is found?
The bug needs to be communicated and assigned to
developers that can fix it. After the problem is resolved,
fixes should be re-tested, and determinations made regarding
requirements for regression testing to check that fixes
didn't create problems elsewhere. If a problem-tracking system
is in place, it should encapsulate these processes. A variety
of commercial problem-tracking/management software tools
are available (see the 'Tools' section
for web resources with listings of such tools). The following
are items to consider in the tracking process:
- Complete information such that developers can understand the
bug, get an idea of it's severity, and reproduce it if necessary.
- Bug identifier (number, ID, etc.)
- Current bug status (e.g., 'Released for Retest', 'New', etc.)
- The application name or identifier and version
- The function, module, feature, object, screen, etc. where
the bug occurred
- Environment specifics, system, platform, relevant hardware specifics
- Test case name/number/identifier
- One-line bug description
- Full bug description
- Description of steps needed to reproduce the bug
if not covered by a test case or if the developer doesn't
have easy access to the test case/test script/test tool
- Names and/or descriptions of file/data/messages/etc. used in test
- File excerpts/error messages/log file excerpts/screen shots/test
tool logs that would be helpful in finding the cause of the problem
- Severity estimate (a 5-level range such as 1-5 or
'critical'-to-'low' is common)
- Was the bug reproducible?
- Tester name
- Test date
- Bug reporting date
- Name of developer/group/organization the problem is assigned to
- Description of problem cause
- Description of fix
- Code section/file/module/class/method that was fixed
- Date of fix
- Application version that contains the fix
- Tester responsible for retest
- Retest date
- Retest results
- Regression testing requirements
- Tester responsible for regression tests
- Regression testing results
A reporting or tracking process should enable notification
of appropriate personnel at various stages. For instance,
testers need to know when retesting is needed, developers
need to know when bugs are found and how to get the needed
information, and reporting/summary capabilities are needed
for managers.
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What is 'configuration management'?
Configuration management covers the processes used to control,
coordinate, and track: code, requirements, documentation,
problems, change requests, designs, tools/compilers/libraries/patches,
changes made to them, and who makes the changes.
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What if the software is so buggy it can't really be tested at all?
The best bet in this situation is for the testers to go through
the process of reporting whatever bugs or blocking-type problems
initially show up, with the focus being on critical bugs. Since
this type of problem can severely affect schedules,
and indicates deeper problems in the software development
process (such as insufficient unit testing or insufficient
integration testing, poor design, improper build or release
procedures, etc.) managers should be notified, and provided
with some documentation as evidence of the problem.
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How can it be known when to stop testing?
This can be difficult to determine. Many modern software
applications are so complex, and run in such an interdependent
environment, that complete testing can never be done. Common
factors in deciding when to stop are:
- Deadlines (release deadlines, testing deadlines, etc.)
- Test cases completed with certain percentage passed
- Test budget depleted
- Coverage of code/functionality/requirements reaches a specified point
- Bug rate falls below a certain level
- Beta or alpha testing period ends
Also see 'Who should decide when
software is ready to be released?' in the LFAQ section.
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What if there isn't enough time for thorough testing?
Use risk analysis to determine where testing should be focused.
Since it's rarely possible to test every possible aspect of an
application, every possible combination of events, every
dependency, or everything that could go wrong, risk analysis
is appropriate to most software development projects. This requires
judgement skills, common sense, and experience. (If warranted,
formal methods are also available.) Considerations can include:
- Which functionality is most important to the project's intended purpose?
- Which functionality is most visible to the user?
- Which functionality has the largest safety impact?
- Which functionality has the largest financial impact on users?
- Which aspects of the application are most important to the customer?
- Which aspects of the application can be tested early in the development
cycle?
- Which parts of the code are most complex, and thus most subject
to errors?
- Which parts of the application were developed in rush or panic mode?
- Which aspects of similar/related previous projects caused problems?
- Which aspects of similar/related previous projects had large
maintenance expenses?
- Which parts of the requirements and design are unclear or
poorly thought out?
- What do the developers think are the highest-risk aspects of
the application?
- What kinds of problems would cause the worst publicity?
- What kinds of problems would cause the most customer
service complaints?
- What kinds of tests could easily cover multiple functionalities?
- Which tests will have the best high-risk-coverage to
time-required ratio?
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What if the project isn't big enough to justify extensive testing?
Consider the impact of project errors, not the size of
the project. However, if extensive testing is still not justified,
risk analysis is again needed and the same considerations as
described previously in 'What if there isn't enough time for thorough testing?'
apply. The tester might then do ad hoc testing, or write
up a limited test plan based on the risk analysis.
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How does a client/server environment affect testing?
Client/server applications can be quite complex due to
the multiple dependencies among clients, data communications,
hardware, and servers, especially in multi-tier systems.
Thus testing requirements can be extensive. When
time is limited (as it usually is) the focus should
be on integration and system testing. Additionally,
load/stress/performance testing may be useful in determining
client/server application limitations and capabilities.
There are commercial tools to assist with such testing.
(See the 'Tools' section for
web resources with listings that include these kinds of test
tools.)
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How can World Wide Web sites be tested?
Web sites are essentially client/server applications -
with web servers and 'browser' clients.
Consideration should be given to the interactions between
html pages, TCP/IP communications, Internet connections,
firewalls, applications that run in web pages (such
as applets, javascript, plug-in applications), and
applications that run on the server side (such as cgi
scripts, database interfaces, logging applications,
dynamic page generators, asp, etc.). Additionally, there are
a wide variety of servers and browsers, various
versions of each, small but sometimes significant
differences between them, variations in connection
speeds, rapidly changing technologies, and multiple
standards and protocols. The end result is that
testing for web sites can become a major ongoing effort.
Other considerations might include:
- What are the expected loads on the server (e.g., number of
hits per unit time?), and what kind of performance is
required under such loads (such as web server response time,
database query response times). What kinds of tools will
be needed for performance testing (such as web load testing tools,
other tools already in house that can be adapted, web robot
downloading tools, etc.)?
- Who is the target audience? What kind of browsers will they be using?
What kind of connection speeds will they by using? Are they intra-
organization (thus with likely high connection speeds and similar
browsers) or Internet-wide (thus with a wide variety of connection
speeds and browser types)?
- What kind of performance is expected on the client side (e.g.,
how fast should pages appear, how fast should animations, applets, etc.
load and run)?
- Will down time for server and content maintenance/upgrades be
allowed? how much?
- What kinds of security (firewalls, encryptions, passwords, etc.) will
be required and what is it expected to do? How can it be tested?
- How reliable are the site's Internet connections required to be?
And how does that affect backup system or redundant connection
requirements and testing?
- What processes will be required to manage updates to the web site's
content, and what are the requirements for maintaining, tracking,
and controlling page content, graphics, links, etc.?
- Which HTML specification will be adhered to? How strictly? What
variations will be allowed for targeted browsers?
- Will there be any standards or requirements for page appearance
and/or graphics throughout a site or parts of a site??
- How will internal and external links be validated and
updated? how often?
- Can testing be done on the production system, or will a
separate test system be required? How are browser caching,
variations in browser option settings, dial-up connection
variabilities, and real-world internet 'traffic congestion'
problems to be accounted for in testing?
- How extensive or customized are the server logging and
reporting requirements; are they considered an integral part of
the system and do they require testing?
- How are cgi programs, applets, javascripts, ActiveX components,
etc. to be maintained, tracked, controlled, and tested?
Some sources of site security information include
the Usenet newsgroup 'comp.security.announce' and
links concerning web site security
in the 'Other Resources' section.
Some usability guidelines to consider - these are subjective
and may or may not apply to a given situation (Note: more
information on usability testing issues can be found in
articles about web site
usability in the 'Other Resources' section):
- Pages should be 3-5 screens max unless content is tightly
focused on a single topic. If larger, provide internal links
within the page.
- The page layouts and design elements should be consistent throughout
a site, so that it's clear to the user that they're still within
a site.
- Pages should be as browser-independent as possible, or pages should be
provided or generated based on the browser-type.
- All pages should have links external to the page; there should be
no dead-end pages.
- The page owner, revision date, and a link to a contact person or
organization should be included on each page.
Many new web site test tools have appeared in the recent years and more than 290
of them are listed in the 'Web Test Tools' section.
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How is testing affected by object-oriented designs?
Well-engineered object-oriented design can make it easier
to trace from code to internal design to functional design
to requirements. While there will be little affect on black
box testing (where an understanding of the internal design
of the application is unnecessary), white-box testing
can be oriented to the application's objects. If the
application was well-designed this can simplify test design.
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What is Extreme Programming and what's it got to do with testing?
Extreme Programming (XP) is a software development approach
for small teams on risk-prone projects with unstable requirements.
It was created by Kent Beck who described the approach in
his book 'Extreme Programming Explained' .
Testing ('extreme testing') is a core aspect of Extreme Programming.
Programmers are expected to write unit and functional test code
first - before writing the application code. Test code is under
source control along with the rest of the code. Customers are expected
to be an integral part of the project team and to help develope
scenarios for acceptance/black box testing. Acceptance tests
are preferably automated, and are modified and rerun for each of
the frequent development iterations. QA and test personnel are also
required to be an integral part of the project team. Detailed
requirements documentation is not used, and frequent re-scheduling,
re-estimating, and re-prioritizing is expected. For more
info on XP and other 'agile' software development approaches
(Scrum, Crystal, etc.) see resource listings in the
Softwareqatest.com 'Other
Resources' section.
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